27
Jul

Prada Crazy Daisies advertising

THE PROJECT

Modeling of boots, sandals and socks for advertising for Prada Milano.

CUSTOMER NEEDS

The client needed the modeling of sandals and boots of the new Prada 2017 collection to animate and use them in their advertising campaigns later.

PROJECT DEVELOPMENT

The client sent us the sandals and the socks physically so we could do the exact modeling.

We work with models in ZBrush, exporting geometries, color maps and displacement maps. From Pleid Studio models were tested, both in render and animation, until getting the final validation of Prada.

To get the same socks looking, we scan them to get the diffuse map and a displacement map.

FINAL RESULT

We modeled boots, sandals and socks like real, prepared with everything needed to be animated.

Credits

Client: Prada Milano
Agency: 2×4 NY
Direction: Pleid
Art Direction: Juanma Mota
Animation: Juanma Mota, Ruye, Rafa García, Mario de Dios
Shading / Lighting: Juanma Mota, Ruye
Rigging: Víctor de Luis, Ruye
Modelling: Barruz Studio
Compositing: Juanma Mota
Sound Design: Aimar Molero

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25
Jul

Gohan Digital Sculpture

First head

Second head

STATUE

THE PROJECT

Private project of a digital sculpture, with interchangeable heads, of Gohan, one of the characters from Dragon Ball.

PROJECT DEVELOPMENT

For the development of this project we followed a concept art and several references of the anime.

Once we model both the anatomy and the base, we focus on detailing exactly the same as the references in the expression.

For the detailed phase we apply textures in all the elements of the scene, getting a digital sculpture with a high level of micro detail.

FINAL RESULT

We were able to develop a digital sculpture with a high level of detail with two interchangeable heads .

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11
Jul

Dazzler digital sculpture

THE PROJECT

Private project of a digital sculpture of Dazzler, X-Men member from Marvel Comics.

PROJECT DEVELOPMENT

For the development of this private project we were inspired by several references of the character and followed one in particular, where she was on a stage.

After making some variations in the pose and volumes of the base, we find the final composition that we begin to model.

Once modeled the digital sculpture and its base we begin to detail all the elements, such as skin and clothing, and we included diamons on shoes and wrist bands.

FINAL RESULT

We developed a digital sculpture ¼ scale with high level of detail.

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27
Jun

Psylocke Digital Sculpture

First head

Second head

THE PROJECT

Private project of a digital sculpture of Psylocke, X-Men member from Marvel Comics, with two interchangeable heads.

PROJECT DEVELOPMENT

We sculpted the Psylocke character following the Jim Lee’s style. We were looking for a pose that would transmit the strength of this character without losing his femininity.

Once achieved the desired anatomy in the digital sculpture we create the suit and other elements, giving the highest level of detail to fabrics and skin.

We worked the heads separately, with different expressions and hairstyles, to make them fit perfectly in the figure.

FINAL RESULT

We developed a digital sculpture ¼ scale with high level of detail and interchangeable heads.

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23
May

Magnus: commemorative miniature development Freak Wars II

THE PROJECT

Commemorative miniature development for Freak Wars II.

CUSTOMER NEEDS

The client wanted a miniature that could be used in different wargames, with interchangeable pieces.

PROJECT DEVELOPMENT

The client asked us for a miniature that had the arms on his shoulder and had interchangeable parts. In addition, he sent us illustrations and photos that he liked to try to get the same style.

Based on these references we model a miniature with a static pose but attractive, and natural to have the arms over its shoulder. As a detail to give more strength to the character, we replaced the rock that was initially to be treading, by a crushed skull.

We also modeled two heads, one with a helmet and one without it, and three arms, one with an axe, another with a ball and a third with a rifle.

Finally, we prepare the miniature for 3D printing to fit all interchangeable pieces.

FINAL RESULT

We model a miniature with interchangeable heads and arms that can be used in different wargames.

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12
May

Superman Injustice

Painted sculpture

Superman painted sculpture

Sculpture painted by Un Mundo a Otra Escala.

THE PROJECT

Private project of a 3D figure of Superman, with interchangeable heads and hands., with one of the Injustice suits.

PROJECT DEVELOPMENT

We looked at references of different comics and based on them we tried 4 different poses. Finally, the pose that best represented the story “Injustice” was chosen.

With the chosen pose we work the anatomy of the figure and model the two heads. Then, we go into detail the character, which has the lines of the suit made by hand.

The base was conceptualized in 2D and modeled in 3D making sure that it does not detract from the character in any view.

FINAL RESULT

We model a figure with interchangeable heads and hands, with a high level of detail and a base that works in all views.

*Geek note

If you look the base, you will see that Superman has destroyed the Batman logo with a punch.

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26
Apr

Doomsday

Doomsday 3D figure

The Project

Private project, in collaboration with Kfir Merlaub, of a 3D figure of Doomsday, one of Superman’s enemies.

PROJECT DEVELOPMENT

In this case we proposed a faithful head to the comics style, with the same level of detail and style already modeled.

We modified some details in the body and we modeled some pieces following the classic suit of Doomsday, for example the belt.

We also did a review of the base and added the traffic sign for the city of Metropolis.

FINAL RESULT

We model a head and some new elements besides detailing the model.

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6
Apr

Chaos Alliance

The PROJECT

Sculpture of several 3D miniatures for one team of Fantasy Football.

CUSTOMER NEEDS

The client wanted to develop the “Chaos Alliance” team that included marauder mutants, a goblin, a skaven, a dark elf, a minotaur, an ogre and a troll.

PROJECT DEVELOPMENT

The client sent us references of illustrations and 3D miniatures that he liked and had the style he wanted for his team. We, based on these references, proposed to the customer a Viking aesthetic for Marauder so, in addition to maintaining the style that the client wanted, they had a slightly different and original touch.

For the Marauder we proposed to the client a concept art based on a Viking aesthetic combined with the references style. These 3D miniatures, in addition to different poses, have different pieces and mutations so each character is different from the others.

In addition to the Marauders, we modeled some special players, for whom we tried different poses to find the one that best transmitted the strength and dynamism that we were looking for in each character.

For the team “Chaos Alliance” we designed a logo that was included in the belt of each of the 3D miniatures, as well as armors and common elements, to reinforce the aesthetics of equipment.

When we finished the 3D miniatures we proposed to the client the cuts. Once the producer validated it, we made the cuts and prepared the miniatures for production.

FINAL RESULT

A total of 14 miniatures were modeled on a 31 mm scale to the eyes, where the 3 special miniatures have a larger proportion.

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14
Mar

Silk Digital Sculpture

Digital sculpture

Escultura digital de Silk

Produced statue

Escultura digital de Silk

THE PROJECT

Private project of a digital sculpture of Silk (Cindy Moon) with interchangeable heads, one of the characters from Marvel Comics.

PROJECT DEVELOPMENT

We tried different poses and different bases to find the combination that worked best.

With the pose chosen we modeled the character with two heads. With one of the heads it’d be wearing a mask and with the other head its face would be exposed.

We sculpted different fabric textures for the suit, and erosions and damage to the base elements.

FINAL RESULT

We developed a digital sculpture with high level of detail and interchangeable heads.

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7
Mar

Zangrahel, the guardian of the shelter

Modelado con ZBrush de figura Maschinen
Modelado con ZBrush de figura Maschinen
Modelado con ZBrush de figura Maschinen
Modelado con ZBrush de figura Maschinen

The PROJECT

ZBrush modeling of one character from Maschinen project by Ignacio Fernández Ríos.

CUSTOMER NEEDS

The client wanted to produce a “Zangrahel The Guardian of the Shelter” figure, one of the characters from his Maschinen illustration project.

PROJECT DEVELOPMENT

Based on the Zangrahel illustration, we modeled with ZBrush the anatomical base trying to be as close as possible to the illustration.

Later, in the pose phase we tried to respect the pose of the illustration, and we made small adjustments to make it work in all views.

With the pose already made and approved, we modeled in 3D the different elements of the figure, like the arms and the base.

Once finished the modeling we detailed all elements and prepared the figure for production.

FINAL RESULT

We managed to develop a figure faithful to the illustration, preserving the pose and composition on a 1/8 scale figure.

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